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ICSE
2010
IEEE-ACM
14 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
87
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ISESE
2006
IEEE
15 years 4 months ago
PBR vs. checklist: a replication in the n-fold inspection context
Inspection is considered a powerful method to check software documents for defects. Many published work shows that inspections in requirements specification phase are particularly...
Lulu He, Jeffrey C. Carver
ICDE
2010
IEEE
219views Database» more  ICDE 2010»
15 years 10 months ago
PIP: A Database System for Great and Small Expectations
Estimation via sampling out of highly selective join queries is well known to be problematic, most notably in online aggregation. Without goal-directed sampling strategies, samples...
Oliver Kennedy, Christoph Koch
BROADNETS
2004
IEEE
15 years 2 months ago
Capacity-Efficient Protection with Fast Recovery in Optically Transparent Mesh Networks
Survivability becomes increasingly critical in managing high-speed networks as data traffic continues to grow in both size and importance. In addition, the impact of failures is e...
Sun-il Kim, Steven S. Lumetta
AAAI
2007
15 years 1 months ago
MasDISPO: A Multiagent Decision Support System for Steel Production and Control
In the majority of cases, steel production constitutes the inception of the Supply Chains they are involved just as in automotive clusters or aerospace. Steel manufacturing compan...
Sven Jacobi, Esteban León-Soto, Cristi&aacu...