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» Requirements for Machine Lifelong Learning
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85
Voted
ICML
2003
IEEE
16 years 1 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
81
Voted
ICML
2006
IEEE
16 years 1 months ago
Qualitative reinforcement learning
When the transition probabilities and rewards of a Markov Decision Process are specified exactly, the problem can be solved without any interaction with the environment. When no s...
Arkady Epshteyn, Gerald DeJong
105
Voted
ICML
2010
IEEE
15 years 1 months ago
Budgeted Nonparametric Learning from Data Streams
We consider the problem of extracting informative exemplars from a data stream. Examples of this problem include exemplarbased clustering and nonparametric inference such as Gauss...
Ryan Gomes, Andreas Krause
72
Voted
ICML
2005
IEEE
16 years 1 months ago
Fast condensed nearest neighbor rule
We present a novel algorithm for computing a training set consistent subset for the nearest neighbor decision rule. The algorithm, called FCNN rule, has some desirable properties....
Fabrizio Angiulli
ICML
2005
IEEE
16 years 1 months ago
Predicting relative performance of classifiers from samples
This paper is concerned with the problem of predicting relative performance of classification algorithms. It focusses on methods that use results on small samples and discusses th...
Rui Leite, Pavel Brazdil