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» Requirements for an Elucidative Programming Environment
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CIM
2011
171views Hardware» more  CIM 2011»
14 years 4 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
165
Voted
IGARSS
2010
14 years 4 months ago
Hands-on GPS and remote sensing training for high school learners during IGARSS 2009 in Cape Town, South Africa
Continuing the commitment of the Geoscience and Remote Sensing Society (GRSS) to education and outreach, the IEEE 2009 International Geoscience and Remote Sensing Symposium (IGARSS...
Linda Hayden, Ambrose Jearld, Je'aime Powell, Kuch...
ADVAI
2010
110views more  ADVAI 2010»
14 years 4 months ago
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
The focus of warfare has shifted from the Industrial Age to the Information Age, as encapsulated by the term Network Enabled Capability. This emphasises information sharing, comma...
James Moffat, Susan Fellows
CSE
2011
IEEE
13 years 9 months ago
Performance Enhancement of Network Devices with Multi-Core Processors
— In network based applications, packet capture is the main area that attracts many researchers in developing traffic monitoring systems. Along with the packet capture, many othe...
Nhat-Phuong Tran, Sugwon Hong, Myungho Lee, Seung-...
ELPUB
2007
ACM
15 years 1 months ago
Multimedia Modular Training Packages by EUAIN
The European Accessible Information Network (EUAIN) was established to support the move to incorporate accessibility within mainstream content processing environments. EUAIN has b...
David Crombie, George T. Ioannidis, Neil McKenzie