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» Requirements for client server performance modeling
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DSRT
2000
IEEE
15 years 4 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
CN
1999
77views more  CN 1999»
14 years 11 months ago
Web Content Adaptation to Improve Server Overload Behavior
This paper presents a study of web content adaptation to improve server overload performance, as well as an implementation of a web content adaptation software prototype. When the...
Tarek F. Abdelzaher, Nina T. Bhatti
DEDS
2010
88views more  DEDS 2010»
14 years 11 months ago
On the Performance Evaluation of Multi-Guarded Marked Graphs with Single-Server Semantics
In discrete event systems, a given task can start executing when all the required input data are available. The required input data for a given task may change along the evolution...
Jorge Júlvez, Jordi Cortadella, Michael Kis...
MM
1994
ACM
90views Multimedia» more  MM 1994»
15 years 3 months ago
Scheduling Policies for an On-Demand Video Server with Batching
In an on-demand video server environment, clients make requests for movies to a centralized video server. Due to the stringent response time requirements, continuous delivery of a...
Asit Dan, Dinkar Sitaram, Perwez Shahabuddin
ICDE
1998
IEEE
83views Database» more  ICDE 1998»
16 years 1 months ago
Grouping Techniques for Update Propagation in Intermittently Connected Databases
We consider an environment where one or more servers carry databases that are of interest to a community of clients. The clients are only intermittently connected to the server fo...
Sameer Mahajan, Michael J. Donahoo, Shamkant B. Na...