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» Requirements for client server performance modeling
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TCSV
2002
107views more  TCSV 2002»
14 years 11 months ago
Design, performance analysis, and implementation of a super-scalar video-on-demand system
Despite the availability of video-on-demand (VoD) services in a number of cities around the world, large-scale deployment of VoD services in a metropolitan area is still economical...
Jack Y. B. Lee, C. H. Lee
ICPADS
2006
IEEE
15 years 5 months ago
A Distributed Algorithm for Sharing Web Cache Disk Capacity
A decentralized game theoretic framework applied to Web caching is discussed. The interaction of multiple clients with a caching server is modeled as a non-cooperative game, in wh...
George Alyfantis, Stathes Hadjiefthymiades, Lazaro...
CMS
2003
120views Communications» more  CMS 2003»
15 years 1 months ago
Extending the SDSI / SPKI Model through Federation Webs
Classic security systems use a trust model centered in the authentication procedure, which depends on a naming service. Even when using a Public Key Infrastructure as X.509, such s...
Altair Olivo Santin, Joni da Silva Fraga, Carlos M...
INFOCOM
2000
IEEE
15 years 4 months ago
Parallel-Access for Mirror Sites in the Internet
— Popular documents are frequently mirrored on multiple sites in an effort to share the load and reduce clients’ retrieval latencies. However, choosing the best mirror site is ...
Pablo Rodriguez, Andreas Kirpal, Ernst Biersack
CONEXT
2006
ACM
15 years 5 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....