The tradeoffs between consistency, performance, and availability are well understood. Traditionally, however, designers of replicated systems have been forced to choose from eithe...
Distributed teams can carry out critical tasks with appropriate decision support technologies. The architecture and detailed design of a Web-based GDSS, called TeamSpirit, are dis...
It is essential that a monitoring system is being designed with performance and scalability in mind. But due to the diversity and complexity of both the monitoring and the monitore...
This paper presents a new low-level communication subsystem called Nemesis. Nemesis has been designed and implemented to be scalable and efficient both in the intranode communica...
—According to former results from [1] in this paper we summarize the design principles from the general approach and introduce extended experimental test results of a Voice-over-...