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» Research Methods for Human-Computer Interaction
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CHI
1995
ACM
15 years 6 months ago
Integrating multiple cues for spoken language understanding
As spoken language interfaces for real-world systems become a practical possibility, it has become apparent that such interfaces will need to draw on a variety of cues from divers...
Karen Ward, David G. Novick
CHI
2008
ACM
15 years 5 months ago
Escape: a target selection technique using visually-cued gestures
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and bec...
Koji Yatani, Kurt Partridge, Marshall W. Bern, Mar...
ACMDIS
2010
ACM
15 years 3 months ago
Materializing energy
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspe...
James Pierce, Eric Paulos
HCI
2009
15 years 28 days ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
OZCHI
2006
ACM
15 years 9 months ago
Estimating virtual touchscreen for fingertip interaction with large displays
Large displays are everywhere. However, the computer mouse remains the most common interaction tool for such displays. We propose a new approach for fingertip interaction with lar...
Kelvin Cheng, Masahiro Takatsuka