Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Abstract. Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, ...
Stephen S. Intille, Emmanuel Munguia Tapia, John R...
Volume haptics has become an increasingly popular way of adding guidance and improving information bandwidth in scientific visualization. State-of-the-art methods, however, use li...
Abstract. Many location-aware applications rely on data from fine-grained location systems. During deployment such systems require a survey, specifying the locations of their envi...