Sciweavers

2271 search results - page 211 / 455
» Research Methods for Human-Computer Interaction
Sort
View
BCSHCI
2007
15 years 4 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
ACMDIS
2004
ACM
15 years 8 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
HUC
2003
Springer
15 years 8 months ago
Tools for Studying Behavior and Technology in Natural Settings
Abstract. Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, ...
Stephen S. Intille, Emmanuel Munguia Tapia, John R...
HAPTICS
2008
IEEE
15 years 9 months ago
Higher Precision in Volume Haptics through Subdivision of Proxy Movements
Volume haptics has become an increasingly popular way of adding guidance and improving information bandwidth in scientific visualization. State-of-the-art methods, however, use li...
Karljohan E. Lundin Palmerius, George Baravdish
HUC
2003
Springer
15 years 8 months ago
User-Friendly Surveying Techniques for Location-Aware Systems
Abstract. Many location-aware applications rely on data from fine-grained location systems. During deployment such systems require a survey, specifying the locations of their envi...
James Scott, Mike Hazas