This paper describes an extensive analysis of the comfort level data of 7 subjects with respect to 12 robot behaviours as part of a human-robot interaction trial. This includes ro...
Kheng Lee Koay, Kerstin Dautenhahn, Sarah Woods, M...
We introduce approximate query techniques for searching and analyzing two-dimensional data sets such as line or scatter plots. Our techniques allow users to explore a dataset by d...
Kathy Ryall, Neal Lesh, Tom Lanning, Darren Leigh,...
Historically, the dominant paradigm in HCI, when it appeared as a field in early 80s, was information processing ("cognitivist") psychology. In recent decades, as the fo...
Bonnie A. Nardi, Edwin Hutchins, James D. Hollan, ...
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...