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» Research Methods for Human-Computer Interaction
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167
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ACMACE
2005
ACM
15 years 9 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
122
Voted
ACMACE
2005
ACM
15 years 9 months ago
Augmenting digital audio broadcast with rich data
HP Laboratories, GWR, Bristol University, ASL and Panasonic Semiconductor are collaborating to explore the potential of Digital Audio Broadcasting through a series of user trials....
Annelies de Bruine, Huw Jeffries, Erik Geelhoed, R...
144
Voted
HRI
2010
ACM
15 years 9 months ago
Transparent active learning for robots
—This research aims to enable robots to learn from human teachers. Motivated by human social learning, we believe that a transparent learning process can help guide the human tea...
Crystal Chao, Maya Cakmak, Andrea Lockerd Thomaz
154
Voted
EWC
2007
102views more  EWC 2007»
15 years 3 months ago
Interactive collision detection in three-dimensional visualizations of simulated construction operations
This paper presents research that led to the design and implementation of fast and interactive collision detection methods that can be used to identify and report undesirable conï¬...
Vineet R. Kamat, Julio C. Martínez
133
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HAPTICS
2009
IEEE
15 years 10 months ago
Collaborative haptic environment assessment
Collaborative virtual environments (CVE) allow users from different geographical locations to execute a shared task by acting upon the same entities in the virtual world. Most of ...
Felix G. Hamza-Lup, Benjamin M. Lambeth, James LaP...