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» Research Methods for Human-Computer Interaction
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ACMACE
2004
ACM
15 years 9 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
NORDICHI
2004
ACM
15 years 9 months ago
Evidence-based development: a viable approach?
Systems development is replete with projects that represent substantial resource investments but result in systems that fail to meet users’ needs. Evidence-based development is ...
Morten Hertzum, Jesper Simonsen
98
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HUC
2004
Springer
15 years 9 months ago
Rapid Authoring of Mediascapes
Ubiquitous computing promises to enable new classes of application. In this paper, we present research intended to accelerate the exploration of the space of possible application ...
Richard Hull 0002, Ben J. C. Clayton, Tom Melamed
HUC
2004
Springer
15 years 9 months ago
'This All Together, Hon?' Ubicomp in Non-office Work Environments
Ubiquitous computing technologies offer the promise of extending the benefits of computing to workers who do not spend their time at a desktop environment. In this paper, we review...
John Sherry, Scott D. Mainwaring, Jenna Burrell, R...
HUC
2003
Springer
15 years 9 months ago
Building World Models by Ray-Tracing within Ceiling-Mounted Positioning Systems
Context-aware computing in location-aware environments demands the combination of real world position with a computational world model to infer context. We present a novel approach...
Robert K. Harle, Andy Hopper