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INTETAIN
2009
Springer
15 years 11 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
15 years 3 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
139
Voted
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 5 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ICCAD
2006
IEEE
96views Hardware» more  ICCAD 2006»
16 years 1 months ago
Loop pipelining for high-throughput stream computation using self-timed rings
We present a technique for increasing the throughput of stream processing architectures by removing the bottlenecks caused by loop structures. We implement loops as self-timed pip...
Gennette Gill, John Hansen, Montek Singh
155
Voted
FCCM
2005
IEEE
124views VLSI» more  FCCM 2005»
15 years 10 months ago
Parallel Hardware Implementation of Cellular Learning Automata Based Evolutionary Computing (CLA-EC) on FPGA
The CLA-EC is a model obtained by combining the concepts of cellular learning automata and evolutionary algorithms. The parallel structure of the CLA-EC makes it suitable for hard...
Arash Hariri, Reza Rastegar, Morteza Saheb Zamani,...