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CSE
2009
IEEE
15 years 9 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
EUROCAST
2007
Springer
122views Hardware» more  EUROCAST 2007»
15 years 9 months ago
Generation of Indexes for Compiling Efficient Parsers from Formal Specifications
abstract Parsing schemata [4] provide a formal, simple and uniform way to describe, analyze and compare different parsing algorithms. The notion of a parsing schema comes from cons...
Carlos Gómez-Rodríguez, Miguel A. Al...
CG
2004
Springer
15 years 8 months ago
Locally Informed Global Search for Sums of Combinatorial Games
Abstract. There are two complementary approaches to playing sums of combinatorial games. They can be characterized as local analysis and global search. Algorithms from combinatoria...
Martin Müller 0003, Zhichao Li
CGI
2004
IEEE
15 years 8 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ATAL
2006
Springer
15 years 8 months ago
Integrating parallel interactions into cooperative search
In this paper we incorporate autonomous agents' capability to perform parallel interactions into the cooperative search model, resulting in a new method which outperforms the...
Efrat Manisterski, David Sarne, Sarit Kraus
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