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101
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NETWORK
2006
84views more  NETWORK 2006»
15 years 1 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen
128
Voted
SIGMOBILE
2008
72views more  SIGMOBILE 2008»
15 years 1 months ago
RFID-based networks: exploiting diversity and redundancy
In this article, we outline a research agenda for developing protocols and algorithms for densely populated RFID based systems covering a wide geographic area. This will need mult...
Nitin Vaidya, Samir R. Das
122
Voted
IJVR
2007
171views more  IJVR 2007»
15 years 1 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
96
Voted
INFSOF
2007
90views more  INFSOF 2007»
15 years 1 months ago
Interpretation, interaction and reality construction in software engineering: An explanatory model
The incorporation of social issues in software engineering is limited. Still, during the last 20 years the social element inherent in software development has been addressed in a ...
Kari Rönkkö
115
Voted
TMC
2008
156views more  TMC 2008»
15 years 1 months ago
Rendezvous Planning in Wireless Sensor Networks with Mobile Elements
Recent research shows that significant energy saving can be achieved in wireless sensor networks by using mobile elements (MEs) capable of carrying data mechanically. However, the ...
Guoliang Xing, Tian Wang, Zhihui Xie, Weijia Jia