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» Research of Dynamic Terrain in Complex Battlefield Environme...
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CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
ETS
2000
IEEE
138views Hardware» more  ETS 2000»
14 years 9 months ago
e-Learning Innovation through the Implementation of an Internet Supported Learning Environment
The paper provides an insight into the changing nature of the learning process through the adoption of interactive new media solutions into a traditional University Campus. The us...
David Smith, Glenn Hardaker
MABS
2007
Springer
15 years 4 months ago
System Issues in Multi-agent Simulation of Large Crowds
Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing...
Vidit Bansal, Ramachandra Kota, Kamalakar Karlapal...
CN
2010
152views more  CN 2010»
14 years 10 months ago
An environment-aware mobility model for wireless ad hoc network
Simulation is a cost effective, fast and flexible alternative to test-beds or practical deployment for evaluating the characteristics and potential of mobile ad hoc networks. Sinc...
Sabbir Ahmed, Gour C. Karmakar, Joarder Kamruzzama...
HICSS
1994
IEEE
141views Biometrics» more  HICSS 1994»
15 years 2 months ago
Empirical CATeam Research in Meetings
Meeting research and especially research on Computer Supported Meetings of natural teams is not available in abundance. What is reported of meetings often uses a rather limited th...
Helmut Krcmar, Henrik Lewe, Gerhard Schwabe