A ball graph is an intersection graph of a set of balls with arbitrary radii. Given a real number t > 1, we say that a subgraph G′ of a graph G is a t-spanner of G, if for eve...
Context modeling for Vision Recognition and Automatic Image Annotation (AIA) has attracted increasing attentions in recent years. For various contextual information and resources,...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
This paper describes a set of methods for randomly drawing traces in large models either uniformly among all traces, or with a coverage criterion as target. Classical random walk ...
We present a technique for transforming classical approximation algorithms into constant-time algorithms that approximate the size of the optimal solution. Our technique is applic...