We improve on a lattice algorithm of Tezuka for the computation of the k-distribution of a class of random number generators based on finite fields. We show how this is applied to ...
Algorithmic post-processing is used to overcome statistical deficiencies of physical random number generators. We show that the quasigroup based approach for post-processing rando...
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Abstract — Error correction codes defined over realnumber and complex-number fields have been studied and recognized as useful in many applications. However, most real-number a...
Abstract. We investigate methods for exploiting nondeterminism inherent within the Tile Assembly Model in order to generate uniform random numbers. Namely, given an integer range {...
David Doty, Jack H. Lutz, Matthew J. Patitz, Scott...