We present a game-theoretic treatment of distributed power control in CDMA wireless systems. We make use of the conceptual framework of noncooperative game theory to obtain a distr...
Tansu Alpcan, Tamer Basar, R. Srikant, Eitan Altma...
As supercomputers are being built from an ever increasing number of processing elements, the effort required to achieve a substantial fraction of the system peak performance is con...
We describe the design and implementation of a high performance cloud that we have used to archive, analyze and mine large distributed data sets. By a cloud, we mean an infrastruc...
The increasing demand for low power and high performance multimedia embedded systems has motivated the need for effective solutions to satisfy application bandwidth and latency req...
Luis Angel D. Bathen, Yongjin Ahn, Nikil D. Dutt, ...
Automatic memory management or garbage collection greatly simplifies the development of large systems. However, garbage collection is usually not used in real-time systems due to...