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111
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FORTE
2009
14 years 10 months ago
Typing Component-Based Communication Systems
Abstract. Building complex component-based software systems, for instance communication systems based on the Click, Coyote, Appia, or Dream frameworks, can lead to subtle assemblag...
Michael Lienhardt, Claudio Antares Mezzina, Alan S...
EVOW
2011
Springer
14 years 4 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
CPP
2011
98views more  CPP 2011»
14 years 18 days ago
Automatically Verifying Typing Constraints for a Data Processing Language
Abstract. In this paper we present a new technique for automatically verifying typing constraints in the setting of Dminor, a first-order data processing language with refinement...
Michael Backes, Catalin Hritcu, Thorsten Tarrach
203
Voted
POPL
2009
ACM
16 years 1 months ago
Unifying type checking and property checking for low-level code
We present a unified approach to type checking and property checking for low-level code. Type checking for low-level code is challenging because type safety often depends on compl...
Jeremy Condit, Brian Hackett, Shuvendu K. Lahiri, ...
187
Voted
POPL
2006
ACM
16 years 1 months ago
A polymorphic modal type system for lisp-like multi-staged languages
This article presents a polymorphic modal type system and its principal type inference algorithm that conservatively extend ML by all of Lisp's staging constructs (the quasi-...
Ik-Soon Kim, Kwangkeun Yi, Cristiano Calcagno