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» Retexturing Single Views Using Texture and Shading
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EGH
2003
Springer
15 years 2 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
87
Voted
ICCV
2003
IEEE
15 years 11 months ago
A Novel Approach For Texture Shape Recovery
In vision and graphics, there is a sustained interest in capturing accurate 3D shape with various scanning devices. However, the resulting geometric representation is only part of...
Jing Wang 0008, Kristin J. Dana
VISUALIZATION
2005
IEEE
15 years 3 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
CGF
2004
106views more  CGF 2004»
14 years 9 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
WACV
2002
IEEE
15 years 2 months ago
Automatic Pose Estimation of Complex 3D Building Models
3D models of urban sites with geometry and facade textures are needed for many planning and visualization applications. Approximate 3D wireframe model can be derived from aerial i...
Sung Chun Lee, Soon Ki Jung, Ramakant Nevatia