Sciweavers

85 search results - page 8 / 17
» Retexturing Single Views Using Texture and Shading
Sort
View
66
Voted
VISUALIZATION
2002
IEEE
15 years 2 months ago
Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces
Ocean model simulations commonly assume the ocean is hydrostatic, resulting in near zero vertical motion. The vertical motion found is typically associated with the variations of ...
Josh Grant, Gordon Erlebacher, James F. O'Brien
SI3D
2006
ACM
15 years 3 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
EGH
2004
Springer
15 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
SAC
2008
ACM
14 years 9 months ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips
CVPR
2004
IEEE
15 years 11 months ago
Recovering Shape and Reflectance Model of Non-Lambertian Objects from Multiple Views
This paper proposes an algorithm to simultaneously estimate both the 3D shape and parameters of a surface reflectance model from multiple views of an object made of a single mater...
Tianli Yu, Ning Xu, Narendra Ahuja