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» Retrieving and Reusing Game Plays for Robot Soccer
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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 1 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
ICCBR
2010
Springer
15 years 1 months ago
Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em
In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
Jonathan Rubin, Ian Watson
ROBOCUP
1998
Springer
146views Robotics» more  ROBOCUP 1998»
15 years 1 months ago
Rocco: A RoboCup Soccer Commentator System
With the attempt to enable robots to play soccer games, the RoboCup challenge poses a demanding standard problem for AI and intelligent robotics research. The rich domain of robot ...
Dirk Voelz, Elisabeth André, Gerd Herzog, T...
AGENTS
2001
Springer
15 years 2 months ago
CMPack: a complete software system for autonomous legged soccer robots
This paper describes a completely implemented, fully autonomous software system for soccer playing quadruped robots. The system includes real-time color vision, probabilistic loca...
Scott Lenser, James Bruce, Manuela M. Veloso
AI
1999
Springer
14 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda