Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
Abstract. In spite of over two decades of intense research, illumination and pose invariance remain prohibitively challenging aspects of face recognition for most practical applica...
Over the last decade, a number of methods for geometric matching based on a branch-and-bound approach have been proposed. Such algorithms work by recursively subdividing transforma...
We address the automatic recovery of complete 3-D object models from video streams. Usually, complete 3-D models are built by fusing several depth maps, each computed from a small...