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NETGAMES
2006
ACM
15 years 10 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SACMAT
2006
ACM
15 years 10 months ago
Traust: a trust negotiation-based authorization service for open systems
In recent years, trust negotiation (TN) has been proposed as a novel access control solution for use in open system environments in which resources are shared across organizationa...
Adam J. Lee, Marianne Winslett, Jim Basney, Von We...
SASN
2006
ACM
15 years 10 months ago
RANBAR: RANSAC-based resilient aggregation in sensor networks
We present a novel outlier elimination technique designed for sensor networks. This technique is called RANBAR and it is based on the RANSAC (RANdom SAmple Consensus) paradigm, wh...
Levente Buttyán, Péter Schaffer, Ist...
IWPSE
2005
IEEE
15 years 10 months ago
EvoLens: Lens-View Visualizations of Evolution Data
Visualizing software evolution is essential for identifying design erosions that have occurred over the past releases. Making evolutionary aspects explicit via visual representati...
Jacek Ratzinger, Michael Fischer, Harald Gall
MICRO
2005
IEEE
163views Hardware» more  MICRO 2005»
15 years 10 months ago
ReSlice: Selective Re-Execution of Long-Retired Misspeculated Instructions Using Forward Slicing
As more data value speculation mechanisms are being proposed to speed-up processors, there is growing pressure on the critical processor structures that must buffer the state of t...
Smruti R. Sarangi, Wei Liu, Yuanyuan Zhou
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