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ACMACE
2005
ACM
15 years 9 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ACMACE
2005
ACM
15 years 9 months ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
ISLPED
2005
ACM
178views Hardware» more  ISLPED 2005»
15 years 9 months ago
Energy efficient strategies for deployment of a two-level wireless sensor network
We investigate and develop energy-efficient strategies for deployment of wireless sensor networks (WSN) for the purpose of monitoring some phenomenon of interest in a coverage reg...
Ali Iranli, Morteza Maleki, Massoud Pedram
IUI
2005
ACM
15 years 9 months ago
The centrality of pivotal points in the evolution of scientific networks
In this paper, we describe the development of CiteSpace as an integrated environment for identifying and tracking thematic trends in scientific literature. The goal is to simplify...
Chaomei Chen
JCDL
2005
ACM
162views Education» more  JCDL 2005»
15 years 9 months ago
Integrating digital libraries and electronic publishing in the DART project
The Digital Anthropology Resources for Teaching (DART) project integrates the content acquisition and cataloging initiatives of a federated digital repository with the development...
Gordon Dahlquist, Brian Hoffman, David Millman
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