Sciweavers

6722 search results - page 1098 / 1345
» Reuse-Conducive Development Environments
Sort
View
AAMAS
2005
Springer
15 years 9 months ago
Experiments in Subsymbolic Action Planning with Mobile Robots
The ability to determine a sequence of actions in order to reach a particular goal is of utmost importance to mobile robots. One major problem with symbolic planning approaches re...
John Pisokas, Ulrich Nehmzow
AIED
2005
Springer
15 years 9 months ago
THESPIAN: An Architecture for Interactive Pedagogical Drama
Interactive drama is increasingly being used as a pedagogical tool in a wide variety of computer-based learning environments. However, the effort required to build interactive dram...
Mei Si, Stacy C. Marsella, David V. Pynadath
120
Voted
AIED
2005
Springer
15 years 9 months ago
The role of learning goals in the design of ILEs: Some issues to consider
Part of the motivation behind the evolution of learning environments is the idea of providing students with individualized instructional strategies that allow them to learn as much...
Erika Martínez-Mirón, Amanda Harris,...
ATAL
2005
Springer
15 years 9 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
140
Voted
ATAL
2005
Springer
15 years 9 months ago
Agent-organized networks for dynamic team formation
Many multi-agent systems consist of a complex network of autonomous yet interdependent agents. Examples of such networked multi-agent systems include supply chains and sensor netw...
Matthew E. Gaston, Marie desJardins
« Prev « First page 1098 / 1345 Last » Next »