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AAAI
2008
15 years 5 months ago
An Efficient Motion Planning Algorithm for Stochastic Dynamic Systems with Constraints on Probability of Failure
When controlling dynamic systems, such as mobile robots in uncertain environments, there is a trade off between risk and reward. For example, a race car can turn a corner faster b...
Masahiro Ono, Brian C. Williams
AIPS
2007
15 years 5 months ago
A Fast Incremental Algorithm for Maintaining Dispatchability of Partially Controllable Plans
Autonomous systems operating in real-world environments must be able to plan, schedule, and execute missions while robustly adapting to uncertainty and disturbances. Previous work...
Julie A. Shah, John Stedl, Brian C. Williams, Paul...
125
Voted
AIIDE
2008
15 years 5 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AIIDE
2008
15 years 5 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
ICIA
2007
15 years 5 months ago
Modeling Human-Agent Interaction with Active Ontologies
As computer systems continue to grow in power and access more networked content and services, we believe there will be an increasing need to provide more user-centric systems that...
Didier Guzzoni, Charles Baur, Adam Cheyer
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