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DIGRA
2005
Springer
15 years 10 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
136
Voted
DIGRA
2005
Springer
15 years 10 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
117
Voted
GECCO
2005
Springer
125views Optimization» more  GECCO 2005»
15 years 10 months ago
Evolutionary models for maternal effects in simulated developmental systems
Maternal influence on offspring goes beyond strict nuclear (DNA) inheritance: inherited maternal mRNA, mitochondria, caring and nurturing are all additional sources that affect...
Artur Matos, Reiji Suzuki, Takaya Arita
159
Voted
JIT
2005
Springer
115views Database» more  JIT 2005»
15 years 10 months ago
Dynamic Aspect Weaver Family for Family-based Adaptable Systems
: Complex software systems, like operating systems and middleware, have to cope with a broad range of requirements as well as strict resource constraints. Family-based software dev...
Wasif Gilani, Olaf Spinczyk
UML
2005
Springer
15 years 10 months ago
Modeling Aspect-Oriented Compositions
Crosscutting concerns are pervasive in embedded software, because of the various constraints imposed by the environment and the stringent QOS requirements on the system. This pape...
Thomas Cottenier, Aswin van den Berg, Tzilla Elrad