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» Reusing Real-Time Systems Design Experience
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ICMCS
2006
IEEE
123views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Experiences with High Definition Interactive Video Conferencing
We review the design and implementation of UltraGrid, a new high definition video conferencing system, and present some experimental results. UltraGrid was the first system to s...
Ladan Gharai, Tom Lehman, Alvaro Saurin, Colin Per...
TOOLS
2000
IEEE
15 years 1 months ago
A Case Study of Framework Design for Horizontal Reuse
In this experience report we present a case study in designing, implementing, and reusing an object-oriented framework for constructing and editing complex search expressions over...
Henrik Bærbak Christensen, Hebrick Rø...
83
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IWEC
2010
14 years 11 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
HOTOS
1997
IEEE
15 years 1 months ago
What Synchronous Groupware Needs: Notification Services
Synchronous groupware is the class of applications in which two or more people collaborate in what they perceive to be real time. Most previous efforts to deploy synchronous group...
Mark Day
ECOOP
1995
Springer
15 years 1 months ago
Experience Using Design Patterns to Evolve Communication Software Across Diverse OS Platforms
Design patterns help to improve communication software quality since they address a fundamental challenge in largescale software development: communicationof architectural knowled...
Douglas C. Schmidt, Paul Stephenson