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» Reusing Real-Time Systems Design Experience
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HICSS
2003
IEEE
90views Biometrics» more  HICSS 2003»
15 years 2 months ago
Supporting JIGSAW-Type Collaborative Learning
JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
Tania Gallardo, Luis A. Guerrero, César A. ...
ETS
2011
IEEE
220views Hardware» more  ETS 2011»
13 years 9 months ago
Structural In-Field Diagnosis for Random Logic Circuits
—In-field diagnosability of electronic components in larger systems such as automobiles becomes a necessity for both customers and system integrators. Traditionally, functional ...
Alejandro Cook, Melanie Elm, Hans-Joachim Wunderli...
ATAL
2005
Springer
15 years 3 months ago
Thespian: using multi-agent fitting to craft interactive drama
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...
Mei Si, Stacy Marsella, David V. Pynadath
CODES
2007
IEEE
15 years 3 months ago
Locality optimization in wireless applications
There is a strong need now for compilers of embedded systems to find effective ways of optimizing series of loop-nests, wherein majority of the memory references occur in the fo...
Javed Absar, Min Li, Praveen Raghavan, Andy Lambre...
FIW
2007
157views Communications» more  FIW 2007»
14 years 11 months ago
Managing Feature Interaction by Documenting and Enforcing Dependencies in Software Product Lines
Software product line engineering provides a systematic approach for the reuse of software assets in the production of similar software systems. For such it employs different varia...
Roberto Silveira Silva Filho, David F. Redmiles