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» Revealing delay in collaborative environments
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CSAC
2006
13 years 7 months ago
Managing Network Troubles while Interacting within Collaborative Virtual Environments
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed net...
Thierry Duval, Chadi El Zammar
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 4 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
ANSS
2006
IEEE
14 years 9 days ago
Moderating Simulation Lag in Haptic Virtual Environments
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Azzedine Boukerche, Shervin Shirmohammadi, Abuhoss...
MHCI
2005
Springer
13 years 11 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
P2P
2009
IEEE
115views Communications» more  P2P 2009»
14 years 29 days ago
An Approximation Algorithm for Minimum-Delay Peer-to-Peer Streaming
Peer-to-peer (P2P) technology provides a scalable solution in multimedia streaming. Many streaming applications, such as IPTV and video conferencing, have rigorous constraints on ...
Fei Huang, Binoy Ravindran, Anil Vullikanti