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IROS
2006
IEEE
142views Robotics» more  IROS 2006»
15 years 10 months ago
Experience Based Imitation Using RNNPB
—Robot imitation is a useful and promising alternative to robot programming. Robot imitation involves two crucial issues. The first is how a robot can imitate a human whose phys...
Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunor...
ISESE
2006
IEEE
15 years 10 months ago
Predicting component failures at design time
How do design decisions impact the quality of the resulting software? In an empirical study of 52 ECLIPSE plug-ins, we found that the software design as well as past failure histo...
Adrian Schröter, Thomas Zimmermann, Andreas Z...
ISORC
2006
IEEE
15 years 10 months ago
Design Patterns for Releasing Applications in C++ Implementations of JTRS Software Communications Architecture
The Software Communications Architecture (SCA), which has been adopted as an SDR (Software Defined Radio) Forum standard, provides a framework that successfully exploits common de...
Michael Barth, Jonghun Yoo, Saehwa Kim, Seongsoo H...
LICS
2006
IEEE
15 years 10 months ago
Saturated Semantics for Reactive Systems
The semantics of process calculi has traditionally been specified by labelled transition systems (LTS), but with the development of name calculi it turned out that reaction rules...
Filippo Bonchi, Barbara König, Ugo Montanari
ACG
2006
Springer
15 years 10 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
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