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FUN
2010
Springer
306views Algorithms» more  FUN 2010»
15 years 2 months ago
Leveling-Up in Heroes of Might and Magic III
We propose a model for level-ups in Heroes of Might and Magic III, and give an O 1 ε2 ln 1 δ learning algorithm to estimate the probabilities of secondary skills induced by any ...
Dimitrios I. Diochnos
FPL
2001
Springer
92views Hardware» more  FPL 2001»
15 years 2 months ago
Secure Configuration of Field Programmable Gate Arrays
Although SRAM programmed Field Programmable Gate Arrays (FPGA's) have come to dominate the industry due to their density and performance advantages over non-volatile technolog...
Tom Kean
DL
2000
Springer
156views Digital Library» more  DL 2000»
15 years 2 months ago
Re-engineering structures from Web documents
To realise a wide range of applications (including digital libraries) on the Web, a more structured way of accessing the Web is required and such requirement can be facilitated by...
Chuang-Hue Moh, Ee-Peng Lim, Wee Keong Ng
EICS
2010
ACM
15 years 2 months ago
User interface model discovery: towards a generic approach
UI model discovery is a lightweight formal method in which a model of an interactive system is automatically discovered by exploring the system’s state space, simulating the act...
Andy Gimblett, Harold W. Thimbleby
SIGGRAPH
1994
ACM
15 years 1 months ago
Piecewise smooth surface reconstruction
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of ap...
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Ha...