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GRAPHICSINTERFACE
2003
15 years 3 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
120
Voted
ACMSE
2008
ACM
15 years 4 months ago
Parallel processing flow models on desktop hardware
Numerical solution of any large, three-dimensional fluid flow problem is a computationally intensive task that typically requires supercomputer solution to achieve reasonable exec...
Robert Geist, Zachary Jones, Jay E. Steele
116
Voted
PPOPP
2009
ACM
16 years 2 months ago
Solving dense linear systems on platforms with multiple hardware accelerators
In a previous paper we show how the FLAME methods and tools provide a solution to compute dense dense linear algebra operations on a multi-GPU platform with reasonable performance...
Enrique S. Quintana-Ortí, Francisco D. Igua...
IPPS
2005
IEEE
15 years 8 months ago
Hardware-Software Interaction: Preliminary Observations
As computational devices continue to advance, there are reasons to examine their foundations a little more deeply, and to ask whether there may not be something more to be found. ...
Neil Steiner, Peter M. Athanas
124
Voted
RTCSA
2009
IEEE
15 years 9 months ago
Towards Hardware Support for Common Sensor Processing Tasks
—Sensor processing is a common task within many embedded system domains, such as in control systems, the sensor feedback is used for actuator control. In this paper we have surve...
Adwait Gupte, Phillip Jones