Sciweavers

7262 search results - page 101 / 1453
» Reversible Computer Hardware
Sort
View
GRAPHICSINTERFACE
2003
14 years 11 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
ACMSE
2008
ACM
14 years 12 months ago
Parallel processing flow models on desktop hardware
Numerical solution of any large, three-dimensional fluid flow problem is a computationally intensive task that typically requires supercomputer solution to achieve reasonable exec...
Robert Geist, Zachary Jones, Jay E. Steele
PPOPP
2009
ACM
15 years 10 months ago
Solving dense linear systems on platforms with multiple hardware accelerators
In a previous paper we show how the FLAME methods and tools provide a solution to compute dense dense linear algebra operations on a multi-GPU platform with reasonable performance...
Enrique S. Quintana-Ortí, Francisco D. Igua...
IPPS
2005
IEEE
15 years 3 months ago
Hardware-Software Interaction: Preliminary Observations
As computational devices continue to advance, there are reasons to examine their foundations a little more deeply, and to ask whether there may not be something more to be found. ...
Neil Steiner, Peter M. Athanas
RTCSA
2009
IEEE
15 years 4 months ago
Towards Hardware Support for Common Sensor Processing Tasks
—Sensor processing is a common task within many embedded system domains, such as in control systems, the sensor feedback is used for actuator control. In this paper we have surve...
Adwait Gupte, Phillip Jones