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MST
2010
83views more  MST 2010»
14 years 4 months ago
Local MST Computation with Short Advice
Pierre Fraigniaud, Amos Korman, Emmanuelle Lebhar
SIGGRAPH
1999
ACM
15 years 2 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
HIPEAC
2007
Springer
15 years 4 months ago
Branch History Matching: Branch Predictor Warmup for Sampled Simulation
Computer architects and designers rely heavily on simulation. The downside of simulation is that it is very time-consuming — simulating an industry-standard benchmark on todayâ€...
Simon Kluyskens, Lieven Eeckhout