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ARITH
2003
IEEE
15 years 3 months ago
A New Iterative Structure for Hardware Division: The Parallel Paths Algorithm
This paper presents a new approach to hardware division—the parallel paths algorithm. In this approach, prescaling allows the division recurrence to be implemented by three proc...
Eric Rice, Richard Hughey
IPPS
2003
IEEE
15 years 3 months ago
Hardware Implementation of a Montgomery Modular Multiplier in a Systolic Array
This paper describes a hardware architecture for modular multiplication operation which is efficient for bit-lengths suitable for both commonly used types of Public Key Cryptogra...
Siddika Berna Örs, Lejla Batina, Bart Preneel...
SAC
2003
ACM
15 years 3 months ago
Are Multiagent Algorithms Relevant for Real Hardware? A Case Study of Distributed Constraint Algorithms
Researchers building multi-agent algorithms typically work with abstracted away from real applications. The abstracted problem instances allow systematic and detailed investigatio...
Paul Scerri, Pragnesh Jay Modi, Wei-Min Shen, Mili...
RT
2001
Springer
15 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
84
Voted
IPPS
1997
IEEE
15 years 2 months ago
A Reliable Hardware Barrier Synchronization Scheme
Barrier synchronization is a crucial operation for parallel systems. Many schemes have been proposed in the literature to achieve fast barrier synchronization through software, ha...
Rajeev Sivaram, Craig B. Stunkel, Dhabaleswar K. P...