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SIGGRAPH
1999
ACM
15 years 2 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
SIGGRAPH
1990
ACM
15 years 2 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
CF
2010
ACM
15 years 1 months ago
Towards chip-on-chip neuroscience: fast mining of neuronal spike streams using graphics hardware
Computational neuroscience is being revolutionized with the advent of multi-electrode arrays that provide real-time, dynamic perspectives into brain function. Mining neuronal spik...
Yong Cao, Debprakash Patnaik, Sean P. Ponce, Jerem...
VISSYM
2007
15 years 15 days ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
JRTIP
2007
108views more  JRTIP 2007»
14 years 10 months ago
Real-time hardware acceleration of the trace transform
The trace transform is a novel algorithm that has been shown to be effective in a number of image recognition tasks. It is a generalisation of the Radon transform that has been wid...
Suhaib A. Fahmy, Christos-Savvas Bouganis, Peter Y...