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117
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EGH
2005
Springer
15 years 10 months ago
KD-tree acceleration structures for a GPU raytracer
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Tim Foley, Jeremy Sugerman
RT
2004
Springer
15 years 10 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
ISQED
2003
IEEE
109views Hardware» more  ISQED 2003»
15 years 10 months ago
Modeling and Analysis of Power Distribution Networks for Gigabit Applications
—As the operating frequency of digital systems increases and voltage swing decreases, it becomes very important to characterize and analyze power distribution networks (PDNs) acc...
Wendemagegnehu T. Beyene, Chuck Yuan, Joong-Ho Kim...
PG
2002
IEEE
15 years 10 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
125
Voted
CODES
2000
IEEE
15 years 9 months ago
Frequency interleaving as a codesign scheduling paradigm
Frequency interleaving is introduced as a means of conceptualizing and co-scheduling hardware and software behaviors so that software models with conceptually unbounded state and ...
JoAnn M. Paul, Simon N. Peffers, Donald E. Thomas