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SI3D
2009
ACM
15 years 11 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
ISCOPE
1998
Springer
15 years 11 months ago
Dynamic Reconfiguration and Virtual Machine Management in the Harness Metacomputing System
Metacomputing frameworks have received renewed attention of late, fueled both by advances in hardware and networking, and by novel concepts such as computational grids. However the...
Mauro Migliardi, Jack Dongarra, Al Geist, Vaidy S....
ISWC
1997
IEEE
15 years 11 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...
SIGGRAPH
1994
ACM
15 years 11 months ago
Accelerated MPEG compression of dynamic polygonal scenes
This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow ...
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
187
Voted
ACMACE
2004
ACM
15 years 11 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...