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RT
1998
Springer
15 years 11 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov
MICRO
1997
IEEE
141views Hardware» more  MICRO 1997»
15 years 11 months ago
Unroll-and-Jam Using Uniformly Generated Sets
Modern architectural trends in instruction-level parallelism (ILP) are to increase the computational power of microprocessors significantly. As a result, the demands on memory ha...
Steve Carr, Yiping Guan
HPCA
1996
IEEE
15 years 11 months ago
Improving Release-Consistent Shared Virtual Memory Using Automatic Update
Shared virtual memory is a software technique to provide shared memory on a network of computers without special hardware support. Although several relaxed consistency models and ...
Liviu Iftode, Cezary Dubnicki, Edward W. Felten, K...
ISSS
1996
IEEE
102views Hardware» more  ISSS 1996»
15 years 11 months ago
Throughput Optimization in Disk-Based Real-Time Application Specific Systems
Traditionally, application specific computations have been focusing on numerically intensive data manipulation. Modern communications and DSP applications, such as WWW, interactiv...
Stephen Docy, Inki Hong, Miodrag Potkonjak
SIGGRAPH
1996
ACM
15 years 11 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha