In large networks, maintaining precise global network state information is almost impossible. Many factors, such as non-negligible propagation delay, infrequent state updates due ...
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
We collect and analyze a snapshot of data from 10,568 file systems of 4801 Windows personal computers in a commercial environment. The file systems contain 140 million files total...
The ARPANBT routing metric wasrevised in July 1987,resulting in substantial performance improvements, especially in terms of user delay and effective network capacity. These revis...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...