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PUC
2010
118views more  PUC 2010»
15 years 11 days ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
MOBISYS
2008
ACM
16 years 1 months ago
Sixthsense: rfid-based enterprise intelligence
RFID is widely used to track the movement of goods through a supply chain. In this paper, we extend the domain of RFID by presenting SixthSense, a platform for RFID-based enterpri...
Lenin Ravindranath, Venkata N. Padmanabhan, Piyush...
HUC
2000
Springer
15 years 5 months ago
CybreMinder: A Context-Aware System for Supporting Reminders
Current tools do not provide adequate support to users for handling reminders. The main reason for this is the lack of use of rich context that specifies when a reminder should be ...
Anind K. Dey, Gregory D. Abowd
IJMMS
1998
74views more  IJMMS 1998»
15 years 1 months ago
Towards collaborative and adversarial learning: a case study in robotic soccer
Soccer is a rich domain for the study of multiagent learning issues. Not only must the players learn low-level skills, but they must also learn to work together and to adapt to th...
Peter Stone, Manuela M. Veloso
IUI
2000
ACM
15 years 6 months ago
Context-aware office assistant
This paper describes the design and implementation of the Office Assistant – an agent that interacts with visitors at the office door and manages the office owner’s schedule. ...
Hao Yan, Ted Selker