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SIGGRAPH
2000
ACM
15 years 1 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
SIGSOFT
2000
ACM
15 years 1 months ago
Integrating active information delivery and reuse repository systems
Although software reuse can improve both the quality and productivity of software development, it will not do so until software developers stop believing that it is not worth thei...
Yunwen Ye, Gerhard Fischer, Brent Reeves
ECAI
2000
Springer
15 years 1 months ago
Achieving Coordination through Combining Joint Planning and Joint Learning
There are two major approaches to activity coordination in multiagent systems. First, by endowing the agents with the capability to jointly plan, that is, to jointly generate hypot...
Gerhard Weiss
CA
1998
IEEE
15 years 1 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
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LCTRTS
1999
Springer
15 years 1 months ago
Optimizing for Reduced Code Space using Genetic Algorithms
Code space is a critical issue facing designers of software for embedded systems. Many traditional compiler optimizations are designed to reduce the execution time of compiled cod...
Keith D. Cooper, Philip J. Schielke, Devika Subram...