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SIGCOMM
2009
ACM
15 years 4 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
COLCOM
2008
IEEE
15 years 4 months ago
Replication in Overlay Networks: A Multi-objective Optimization Approach
Recently, overlay network-based collaborative applications such as instant messaging, content sharing, and Internet telephony are becoming increasingly popular. Many of these appli...
Osama Al-Haj Hassan, Lakshmish Ramaswamy, John A. ...
INFOCOM
2008
IEEE
15 years 4 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
LCN
2008
IEEE
15 years 4 months ago
Key management in wireless sensor networks with inter-network sensor roaming
Wireless Sensor Networks (WSNs) have received considerable attention in recent years and opened up new possibilities for various commercial and industrial applications. A WSN cons...
S. Choi, V. Sarangan, S. Trost
ICNS
2007
IEEE
15 years 4 months ago
A Wireless Mesh Network-based System for Hotspots Deployment and Management
— In recent years Wireless Local Area Networks (WLANs) or hotspots, as they are commonly known, have emerged as a promising networking platform to extend network connectivity in ...
Jorge Hortelano, Juan-Carlos Cano, Carlos Miguel T...