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IJRR
2007
80views more  IJRR 2007»
14 years 10 months ago
Combined Path-following and Obstacle Avoidance Control of a Wheeled Robot
This paper proposes an algorithm that drives a unicycle type robot to a desired path, including obstacle avoidance capabilities. The path-following control design relies on Lyapun...
Lionel Lapierre, René Zapata, Pascal L&eacu...
TSMC
1998
82views more  TSMC 1998»
14 years 9 months ago
To push or not to push: on the rearrangement of movable objects by a mobile robot
—We formulate and address the problem of planning a pushing manipulation by a mobile robot which tries to rearrange several movable objects in its work space. We present an algor...
Ohad Ben-Shahar, Ehud Rivlin
NIPS
1993
14 years 11 months ago
The Parti-Game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-Spaces
Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensionalcontinuousstate-spaces. In high dimensions it is essential that learningdoes not...
Andrew W. Moore
AROBOTS
2002
115views more  AROBOTS 2002»
14 years 10 months ago
Statistical Learning for Humanoid Robots
The complexity of the kinematic and dynamic structure of humanoid robots make conventional analytical approaches to control increasingly unsuitable for such systems. Learning techn...
Sethu Vijayakumar, Aaron D'Souza, Tomohiro Shibata...
ESANN
2007
14 years 11 months ago
Applying the Episodic Natural Actor-Critic Architecture to Motor Primitive Learning
In this paper, we investigate motor primitive learning with the Natural Actor-Critic approach. The Natural Actor-Critic consists out of actor updates which are achieved using natur...
Jan Peters, Stefan Schaal