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AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
IROS
2009
IEEE
148views Robotics» more  IROS 2009»
15 years 10 months ago
Cue-based equivalence classes and incremental discrimination for multi-cue recognition of "interactionable" objects
— There is a subset of objects for which interaction can provide numerous cues to those objects’ identity. Robots are often in situations where they can take advantage being ab...
Sarah Aboutalib, Manuela M. Veloso
MIRRORBOT
2005
Springer
139views Robotics» more  MIRRORBOT 2005»
15 years 9 months ago
A Virtual Reality Platform for Modeling Cognitive Development
We present a virtual reality platform for developing and evaluating embodied models of cognitive development. The platform facilitates structuring of the learning agent, of its vi...
Hector Jasso, Jochen Triesch
KES
2008
Springer
15 years 3 months ago
The PERPLEXUS bio-inspired hardware platform: A flexible and modular approach
This paper introduces the Perplexus hardware platform, a scalable computing substrate made of custom reconfigurable devices endowed with bio-inspired capabilities. This platform w...
Andres Upegui, Yann Thoma, Eduardo Sanchez, Andr&e...
118
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CHI
2009
ACM
16 years 4 months ago
How do people talk with a robot?: an analysis of human-robot dialogues in the real world
This paper reports the preliminary results of a humanrobot dialogue analysis in the real world with the goal of understanding users' interaction patterns. We analyzed the dia...
Min Kyung Lee, Maxim Makatchev