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120
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CGF
2008
144views more  CGF 2008»
15 years 3 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
CPHYSICS
2008
53views more  CPHYSICS 2008»
15 years 3 months ago
Long-time self-diffusion for Brownian Gaussian-core particles
Using extensive Brownian dynamics computer simulations, the long-time self-diffusion coefficient is calculated for Gaussian-core particles as a function of the number density. Bot...
H. H. Wensink, H. Löwen, M. Rex, C. N. Likos,...
130
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CPHYSICS
2008
161views more  CPHYSICS 2008»
15 years 3 months ago
Implementing peridynamics within a molecular dynamics code
Peridynamics (PD) is a continuum theory that employs a nonlocal model to describe material properties. In this context, nonlocal means that continuum points separated by a finite ...
Michael L. Parks, Richard B. Lehoucq, Steven J. Pl...
108
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APIN
2006
65views more  APIN 2006»
15 years 3 months ago
Granularity and disaggregation in compositional modelling with applications to ecological systems
In the past decade, compositional modelling (CM) has established itself as the predominant knowledge-based approach to construct mathematical (simulation) models automatically. Al...
Jeroen Keppens, Qiang Shen
88
Voted
CG
2006
Springer
15 years 3 months ago
Realistic real-time rain rendering
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encount...
Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanf...