We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
Organizations depend on regular meetings to carry out their everyday tasks. When carried out successfully, meetings offer a common medium for participants to exchange ideas and mak...
Catholijn M. Jonker, Martijn C. Schut, Jan Treur, ...
We present a vision for learning environments, called Science Learning Spaces, that are rich in engaging content and activities, provide constructive experiences in scientific proc...
Kenneth R. Koedinger, Daniel D. Suthers, Kenneth D...
Time is an important data dimension with distinct characteristics that is common across many application domains. This demands specialized methods in order to support proper analy...
Wolfgang Aigner, Alessio Bertone, Silvia Miksch, C...