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135
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AIED
2005
Springer
15 years 9 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
NORDICHI
2004
ACM
15 years 8 months ago
Visual attention tracking during program debugging
This paper reports on a study which compared two tools for tracking the focus of visual attention - a remote eye tracker and the Restricted Focus Viewer (RFV). The RFV tool blurs ...
Roman Bednarik, Markku Tukiainen
E4MAS
2004
Springer
15 years 8 months ago
From Reality to Mind: A Cognitive Middle Layer of Environment Concepts for Believable Agents
The environment is an important but overlooked piece in the construction of multiagent-based scenarios. Richness, believability and variety of scenarios are inseparable from the en...
Paul Hsueh-Min Chang, Kuang-Tai Chen, Yu-Hung Chie...
130
Voted
EAGC
2004
Springer
15 years 8 months ago
Managing MPI Applications in Grid Environments
One of the goals of the EU CrossGrid project is to provide a basis for supporting the efficient execution of parallel and interactive applications on Grid environments. CrossGrid j...
Elisa Heymann, Miquel A. Senar, Enol Fernán...
139
Voted
GECCO
2004
Springer
15 years 8 months ago
Limit Cycle Prediction in Multivariable Nonlinear Systems Using Genetic Algorithms
Abstract. This paper presents an intelligent method based on multiuobjective genetic algorithm (MOGA) for prediction of limit cycle in multivariable nonlinear systems. First we add...
Farzan Rashidi, Mehran Rashidi