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ROBOCUP
1999
Springer
109views Robotics» more  ROBOCUP 1999»
15 years 10 months ago
Layered Reactive Planning in the IALP Team
The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different ...
Antonio Cisternino, Maria Simi
CRW
1998
Springer
153views Robotics» more  CRW 1998»
15 years 10 months ago
Performance and Attention in Multi-Agent Tasks
A well designed cooperation strategy for a task oriented multi-agent team is important as it can improve performance. A challenging research issue in cooperation concerns the exten...
Yiming Ye
KES
1998
Springer
15 years 10 months ago
Hidden partitioning of a visual feedback-based neuro-controller
Robotic controllers take advantage from neural network learning capabilities as long as the dimensionality of the problem is kept moderate. This paper explores the possibilities of...
Jean-Philippe Urban, Jean-Luc Buessler, Julien Gre...
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
15 years 10 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke
ROBOCUP
1998
Springer
98views Robotics» more  ROBOCUP 1998»
15 years 10 months ago
A User Oriented System for Developing Behavior Based Agents
Developing agents for simulation environments is usually the responsibility of computer experts. However, as domain experts have superior knowledge of the intended agent behavior, ...
Paul Scerri, Silvia Coradeschi, Anders Törne
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